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Gaming Evolution: A look at Gaming through the years

 

 

Video games have become one of the most popular modes of entertainment in today’s modern age, quickly surpassing the American movie industry in terms of annual revenue. However, as with everything, video games had to start somewhere. Today, we’ll be looking at the history of this global phenomenon and see how it changes over the decades.

This should prove useful to those who want to know where all the microtransactions, offers & coupons, and Season Passes came to play as well. A lot of gamers aren’t exactly happy with those aspects of the industry.

History Of Video Games

As with everything related to technology, video games originated in the dusty labs of some engineers who had way too much time on their hands. In the 1950s, scientists started creating simple electronic systems that simulated certain types of movements and effects in the real world. Many of them were for training, research, and demos.

In time, a few scientists used technology to create simple games. Alan Turing was particularly notable for creating the first instance of digital chess, though, it was just a simulation. It was then followed up a rudimentary version of tic-tac-toe, which ultimate led to the creation of the very first, entertainment-based video game called Spacewar!

The game was the work of Steve Russell, Martin Graetz, and Wayne Wiitanen, and was incredibly popular among MIT staff and students. In time, it spread across the US and then globally.

Video Game Evolution

There are actually several times that video game developed into the format that it is known today, but it’s best to look at it from several angles. In terms of story, the text-based adventure format popularized by games like Adventure is certainly a huge factor in driving narrative-driven games forward. Then the Atari 2600 came around, which effectively spread the concept of video game entertainment in the minds of consumers.

This was the age of text-based games being translated into more interactive and visual formats, where players could fight monsters, gather loot, and explore. At the time, however, the graphical capabilities of machines left a lot to be desired.

Atari and Nintendo both followed up these new developments by creating 8-bit and 16-bit video games, which effectively made them look more defined. The first Donkey Kong game, for example, looks considerably cruder compared to Super Mario games on the SNES.

In any case, video games evolved again when 3D was introduced into the mix, when hand-held gaming was introduced in 1989, and when video games started entering the political arena. By the 1990s, politicians have noticed the increasing violence represented in video game, which they started to blame for the unfortunate attitudes and actions of kids.

This mindset continued all the way to the advent of online gaming, when players could connect to the internet and share their experience with other players. At this point, the industry was dominated by both Sony and Nintendo, with their amazing titles that continuously pushed the boundaries of graphical quality.

By the mid-2000s, Microsoft finally broke through the gaming scene with its Xbox console and PC gaming was taking off thanks to improved GPU and CPU technology. It was also at this point when online multiplayer became more popular.

Arguably, this was when the first idea of microtransactions, special discounts, and Season Passes started entering the minds of developers and publishers. To be more specific, it started from free-to-play titles, which had to rely on microtransactions for their revenue.


  1. Back then playing brick games make you look cool hahaha

  2. Cyrus Luna says:

    Pokemon never gets old

  3. Lin Lhyle says:

    For the span of 20 years, it amazes me how mobile/pc games and its graphics evolve so fast!!

  4. Therefore, yes, it can happen in live play as well as online,
    it will you should be more predominant online.

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